Interactive designer
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Grow Slow

A Slow Interactive Hourglass for Promoting Self-growth

 
Academic

Academic

Self-awareness and well-being is usually taken for granted and its importance is rarely realized in this fast pace era. We constantly find ourselves wishing if only I had a bit more time to devote on thinking about my day, my actions, what I’ve learned and what I've shared, my weaknesses and my strengths.

My goal for this project is to contribute to sustainable happiness of people through an interactive device which allows moments of pause to shape in the form of a daily ritual.

This project will be presented at the Capital Region Women in Computing ‘19 Conference in Harrisonburg, Virginia, on March 22nd-23rd 2019.

 
 
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Design Process

 

| Concept

 

The concept of an interactive hourglass challenges time as an unstoppable entity and draws attention to the the notion of mental pause through a controllable system to promote self-awareness and self-growth. The design is so that it builds its own temporal configuration of time which builds on the idea of slow technology. It demonstrates personal growth in a slow interactive experience which embraces users mental pace rather than actual time itself.

Conceptual Sketch

Conceptual Sketch

 
 
 
 

| Storyboarding

Unlike the regular hourglass which only allows the sand to flow continuously, this design has an additional section to allow for pause and reflection. The three compartments are associated with their own temporal configuration which builds on the idea of slow technology.

| The top: a short term (one day) compartment for things like goals, activities, habits, behaviors, etc.

| The center: a longer temporal compartment (one week/month) allowing moments for reflection to consciously shape around the specific goals, activities, habits, behaviors, etc.

| The bottom: the long term compartment (a year) for the ambition of self improvement.

The beads are components which help categorize different entities. The associated colors show a personal concern (attitude/behavior/ habit) or a goal. 

 
Storyboard

Storyboard

 
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| Prototype

 

| Product Box

Product Box | Product Logo Design

Product Box | Product Logo Design

| Inside the Product Box

 
 
Inside the Box : An Hourglass | A Foldable Base | A Night Lamp Base | Bead Holders | 3 Color Beads

Inside the Box : An Hourglass | A Foldable Base | A Night Lamp Base | Bead Holders | 3 Color Beads


The Setup

The Setup

 
 
Night Lamp | Base | Bead Holders

Night Lamp | Base | Bead Holders

 
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Interaction  

 

Each time the user’s action lines up with one of his/her concerns, a bead must be placed in the top compartment. After the day of the occurrence, it would be dropped into the central section and would stay there in a weekly/monthly period. If by the end of that time the user has done something positive or made improvements towards the concern, they could take the bead out, otherwise it would be dropped into the bottom compartment and stay there until the next time the hourglass is turned.

 
 
Place a Bead | Day 2 Onward | During the Month | Improvement

Place a Bead | Day 2 Onward | During the Month | Improvement

 
 

The Base becomes a night lamp when the hour glass is rested in it

 
Night lamp

Night lamp

 
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