Interactive designer
VaRt.jpg

VaRt

An Interactive Virtual Reality Drawing Experience

 Academic

Academic

 

VaRt is a Virtual Reality art experience which uses motion capture sensors allowing participants to draw in virtual space and add to the drawings created by previous participants. This project is an invitation for a participatory experience in both an individual and a collective scale. This Project was done in a group on two, which I collaborated with another CS student.

 
 
VT132512_201802020266.jpg
 
Untitled-3 2.jpg
page background1.jpg

Design Process

 

We used Unity to run a VR program that uses the location information from MoCap of our designed rigid body to draw and change functional mode (ie. drawing, not drawing). The image that the VR see’s will be displayed on the cyclorama in real time. Spatial sounds were also added to the piece for a full immersive experience.

 
 

Storyboarding

 
 Virtual Reality Drawing Tool Storyboard

Virtual Reality Drawing Tool Storyboard

 
 

Unity Modeling

 
 
 

Creating an outer space scene in Unity to replicate an infinite spatial canvas.

 

Rigid Body Design | Drawing tool

 

The drawing tool must have the ability to be activated and deactivate easily by each participant. We designed the drawing tool using chop sticks, reflective spheres and a compass.

 
Untitled-3 2.jpg
page background1.jpg

The Experience 

 

Virginia Tech’s Cube, is a state of the art facility which is highly-adaptable and is used to create immersive environments, intimate performances, audio and visual installations, research, and experimental investigations of all kinds. We used the motion capture system in the Cube to create our virtual reality experience. We then took advantage of the Cyclorama, a 360-degree cylindrical projection screen inside the Cube, to invite an immersive experience for the rest of the audience. We finally added audio effects using MAX/MSP to the 360 spatial speakers.

 
 
The+Cube+7+copy1.jpg
 
 
 
Untitled-3 2.jpg
page background1.jpg

From VR to 3D Printing

 

The VR drawings were saved as point clouds and taken into Maya for recreation. The forms were then 3D printed and displayed as part of the collective drawing experience.